PROJECTS

Games, apps, and experiences in active development.

Each release explores a different design direction, but they all share one goal: craft memorable interactive products with strong mechanics and clear identity.

Lucid Dreaming Game

The Sleepwalker Protocol

A roguelike lucid-dreaming trainer where reality checks, dream-sign enemies, and layered sleep states build awareness.

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Fantasy Maths RPG

Time Tables Hero

A story-led RPG where children learn times tables by battling monsters, unlocking tricks, and completing quests.

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Possession Roguelite

Neurojack

A top-down action roguelite where you hijack enemy bodies, climb hostile ship decks, and conquer a final raider wave.

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One-Tap Arcade Flyer

Toot Rocket

A fart-powered arcade flyer with obstacle dodging, collectible runs, power-ups, and silly shareable score chases.

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Streaming Discovery App

Sift

A smart watch-finder that filters discovery to your streaming services and tells you exactly where a title is playing.

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2D Physics Sandbox

Ragdoll Sandbox

A chaotic 2D physics toy: spawn stickmen and props, then grab, throw, shoot, dismember, and blow holes in everything.

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Retro Stealth Horror

Granageddon

A first-person retro-horror game: explore a care home overrun by needle-wielding residents, evade the horror, and decide your gran's fate.

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