PROJECT PROFILE

Granageddon

Category: Retro Stealth Horror

In Development

Granageddon is a first-person retro-horror game set in Wytherholme Care Home, where visiting hours are over and the residents have turned. You came to see your gran. Now you have to survive her. They knit your nightmares.

The setup

You arrive to visit your gran and find the wing plunged into darkness. A doctor's longevity serum has gone catastrophically wrong, and the residents have become shambling, screeching horrors who stalk the corridors with knitting needles and writhing knitted-scarf tendrils.

With little more than a flashlight, you have to piece together what happened from the notes left behind, find the antidote hidden somewhere in the rooms, and reach your gran before the night finds you first.

Granageddon key art: a wild-eyed elderly woman lunging with knitting needles, shadowy red-eyed figures behind her, under a blood-red horror logo and the tagline They Knit Your Nightmares

How it plays

There is no fighting back. Granageddon runs on tension and evasion: explore the wing by flashlight, read what the staff and visitors left behind, and stay out of sight as the residents track your movement and listen for your footsteps. Break their line of sight, keep your distance, and run when running is all that is left.

At the end of the wing waits your gran, and a choice with no clean answer: save her with the antidote, end her suffering, or leave her behind. What you decide, and how you carry it out, changes how the night ends and what you take away from it.

Core features

  • A self-contained first-person horror story set in one dark, explorable care-home wing.
  • Pure stealth survival with no combat: evade the residents and a relentless final pursuer on nerve alone.
  • Enemies that hunt by sight and sound and search your last-known position when you slip away.
  • A signature threat: a living, writhing knitted-scarf tendril that lashes out of the dark.
  • A climactic moral choice that branches into multiple endings.
  • A crunchy PS1-era aesthetic: pixelated, colour-crushed visuals, failing strip-lights, and a dread-soaked soundscape.

Why it stands out

Most horror leans on jump scares or firepower. Granageddon leans on dread and decision. The threat is domestic and intimate, the people meant to be cared for turned against you, and the climax hands you a choice where no option feels clean.

It is a short, sharp, story-driven scare built around atmosphere and consequence: a complete arc you can play in one sitting, designed to stay with you after the screen goes dark.

Back to all projects