PROJECT PROFILE

Ragdoll Sandbox

Category: 2D Physics Sandbox

Desktop & Mobile

Ragdoll Sandbox is a 2D physics playground built for chaotic, hands-on experimentation. Spawn articulated stickmen, monsters, and props, then grab them, throw them, shoot them, dismember them, and blow holes in the world around them. Spawn. Smash. Experiment.

What it is

Ragdoll Sandbox is an open-ended physics toy: a live, fully simulated world and a palette of things to fill it with and break. Every character is a fully articulated ragdoll, so limbs are joined, joints can be severed, and damage is tracked per body part. Nothing moves on rails, which means what happens next is whatever you set in motion.

Pick something from the spawn panel, drop it into the scene, and start experimenting: fling bodies with the grab tool, arm a weapon, or possess a stickman and run around the wreckage yourself. Test. Launch. Laugh.

Ragdoll Sandbox key art with a flailing test dummy, wrecking ball, monsters, and weapons on a construction-site playground

How it plays

A simple tool wheel drives everything: spawn, grab, delete, weapon, and possess. Grab any body and fling it for real momentum, or equip from an arsenal of two dozen weapons across firearms, melee, and heavy energy and explosive gear, then aim toward the cursor to fire. Walls are built from breakable chunks, so you can punch and shoot holes straight through them.

Possess a stickman and the camera follows as you move, jump, punch, and fire on its behalf, dodging pits and spikes that kill on contact and squaring up against AI enemies, monsters, and named bosses. Drop into slow-motion bullet-time to line up the perfect hit, then let the gore and physics gibs settle where they land.

Core features

  • A live spawn palette of articulated stickmen and variants, monsters, named bosses, and physics props.
  • Grab-and-throw physics that fling bodies and objects with real momentum.
  • An arsenal of two dozen weapons across firearms, melee, and energy and explosive classes.
  • Per-part health and joint-severing that powers both dismemberment and destructible walls.
  • Possession: take direct control of a stickman to move, jump, punch, and fire.
  • AI enemies, slow-motion bullet-time, persistent gore decals, and pit and spike hazards.

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